C++ is a multiplatform language, yet many difficulties arise when you want the same code to compile properly and function identically on different platforms. If you put aside the obvious system programming related obstacles, and the differences you might have between compilers (especially when it comes to supporting C++11 and C++14), you come to the surprising conclusion that what is truly hard is all the “little things” you didn’t anticipate.
This talk will be about our experience with our own software, quasardb, that runs every day on three OS (FreeBSD, Linux and Windows), is built with three compilers (clang, gcc and msvc) and supports two architectures (IA32 and AMD64).
How to build natively the same software on Windows and Linux, provided that they have radically different tool chains? How to work around the subtle, but existing differences between Linux and FreeBSD? How do you solve cross-tools, cross-platform file editing problems? How to prevent your maintenance costs from increasing dramatically?
Speaker: Edouard Alligand
Slides: Multiplatform C++